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Vuorre, M., Ballou, N., Hakman, T., Magnusson, K., & Przybylski, A. K. (2023). Affective Uplift During Video Game Play: A Naturalistic Case Study [Preprint]. PsyArXiv.

​Magnusson, K., Johansson, F., & Przybylski, A. K. (2023). Harmful Compared to What? The Problem of Gaming and Ill-defined Causal Effects [Preprint]. PsyArXiv.

Vuorre, M., & Przybylski, A. K. (2023). A multiverse analysis of the associations between internet use and well-being [Preprint]. PsyArXiv.

​Vuorre, M., Johannes, N., & Przybylski, A. K. (2022). Three objections to a novel paradigm in social media effects research [Preprint]. PsyArXiv.

Johannes, N., Masur, P. K., Vuorre, M., & Przybylski, A. K. (2021). How should we investigate variation in the relation between social media and well-being? [Preprint]. PsyArXiv.


​Miller, J., Mills, K. L., Vuorre, M., Orben, A., & Przybylski, A. K. (2023). Impact of digital screen media activity on functional brain organization in late childhood: Evidence from the ABCD study. Cortex, 169, 290–308.

​Vuorre, M., & Przybylski, A. K. (2023). Global Well-Being and Mental Health in the Internet Age. Clinical Psychological Science, 21677026231207791.

​Vuorre, M., Magnusson, K., Johannes, N., Butlin, J., & Przybylski, A. K. (2023). An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator. Scientific Data, 10(1), 622.

​Vuorre, M., & Przybylski, A. K. (2023). Estimating the association between Facebook adoption and well-being in 72 countries. Royal Society Open Science, 10(8), 221451.

Syed Sheriff, R. J., Vuorre, M., Riga, E., Przybylski, A. K., Adams, H., Harmer, C. J., & Geddes, J. R. (2023). A co-produced online cultural experience compared to a typical museum website for mental health in people aged 16–24: A proof-of-principle randomised controlled trial. Australian & New Zealand Journal of Psychiatry, 57(5), 745–757.


Vuorre, M., Johannes, N., Magnusson, K., & Przybylski, A. K. (2022). Time spent playing video games is unlikely to impact well-being. Royal Society Open Science, 9(7), 220411.

Syed Sheriff, R. J., Adams, H., Riga, E., Przybylski, A. K., Bonsaver, L., Bergin, L., O’Dell, B., McCormack, S., Creswell, C., Cipriani, A., & Geddes, J. R. (2022). Use of online cultural content for mental health and well-being during COVID-19 restrictions: Cross-sectional survey. BJPsych Bulletin, 46(5), 278–287.

Johannes, N., Vuorre, M., Magnusson, K., & Przybylski, A. K. (2022). Time Spent Playing Two Online Shooters Has No Measurable Effect on Aggressive Affect. Collabra: Psychology, 8(1), 34606.

Orben, A., Przybylski, A. K., Blakemore, S.-J., & Kievit, R. A. (2022). Windows of developmental sensitivity to social media. Nature Communications, 13(1), 1649.

​Johannes, N., Dienlin, T., Bakhshi, H., & Przybylski, A. K. (2022). No effect of different types of media on well-being. Scientific Reports, 12(1), 61.


Johannes, N., Nguyen, T., Weinstein, N., & Przybylski, A. K. (2021). Objective, subjective, and accurate reporting of social media use: No evidence that daily social media use correlates with personality traits, motivational states, or well-being. Technology, Mind, and Behavior, 2(2).

Johannes, N., Vuorre, M., & Przybylski, A. K. (2021). Video game play is positively correlated with well-being. Royal Society Open Science, 8(2), rsos.202049, 202049.

Mitev, K., Weinstein, N., Karabeliova, S., Nguyen, T., Law, W., & Przybylski, A. K. (2021). Social media use only helps, and does not harm, daily interactions and well-being. Technology, Mind, and Behavior, 2(1).

Przybylski, A. K., Nguyen, T. T., Law, W., & Weinstein, N. (2021). Does Taking a Short Break from Social Media Have a Positive Effect on Well-being? Evidence from Three Preregistered Field Experiments. Journal of Technology in Behavioral Science, 6(3), 507–514.

Vuorre, M., Orben, A., & Przybylski, A. K. (2021). There Is No Evidence That Associations Between Adolescents’ Digital Technology Engagement and Mental Health Problems Have Increased. Clinical Psychological Science, 216770262199454.

​Vuorre, M., Zendle, D., Petrovskaya, E., Ballou, N., & Przybylski, A. K. (2021). A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic. Technology, Mind, and Behavior, 2(4).


IJzerman, H., Lewis, N. A., Przybylski, A. K., Weinstein, N., DeBruine, L., Ritchie, S. J., Vazire, S., Forscher, P. S., Morey, R. D., Ivory, J. D., & Anvari, F. (2020). Use caution when applying behavioural science to policy. Nature Human Behaviour, 4(11), 1092–1094.

Orben, A., & Przybylski, A. K. (2020). Teenage sleep and technology engagement across the week. PeerJ, 8, e8427.

Orben, A., Weinstein, N., & Przybylski, A. K. (2020). Only Holistic and Iterative Change Will Fix Digital Technology Research. Psychological Inquiry, 31(3), 235–241.

Przybylski, A. K., Orben, A., & Weinstein, N. (2020). How Much Is Too Much? Examining the Relationship Between Digital Screen Engagement and Psychosocial Functioning in a Confirmatory Cohort Study. Journal of the American Academy of Child & Adolescent Psychiatry, 59(9), 1080–1088.


Lanier, M., Waddell, T. F., Elson, M., Tamul, D. J., Ivory, J. D., & Przybylski, A. (2019). Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments. Computers in Human Behavior, 100, 70–78.

Orben, A., Dienlin, T., & Przybylski, A. K. (2019). Social media’s enduring effect on adolescent life satisfaction. Proceedings of the National Academy of Sciences, 116(21), 10226–10228.

Orben, A., & Przybylski, A. K. (2019a). Screens, Teens, and Psychological Well-Being: Evidence From Three Time-Use-Diary Studies. Psychological Science, 30(5), 682–696.

Orben, A., & Przybylski, A. K. (2019b). The association between adolescent well-being and digital technology use. Nature Human Behaviour, 3(2), 173–182.

Przybylski, A. K., & Weinstein, N. (2019a). Investigating the Motivational and Psychosocial Dynamics of Dysregulated Gaming: Evidence From a Preregistered Cohort Study. Clinical Psychological Science, 7(6), 1257–1265.

Przybylski, A. K., & Weinstein, N. (2019b). Violent video game engagement is not associated with adolescents’ aggressive behaviour: Evidence from a registered report. Royal Society Open Science, 6(2), 171474.

Przybylski, A. K., & Weinstein, N. (2019b). Violent video game engagement is not associated with adolescents’ aggressive behaviour: Evidence from a registered report. Royal Society Open Science, 6(2), 171474.

Weinstein, N., & Przybylski, A. K. (2019). The impacts of motivational framing of technology restrictions on adolescent concealment: Evidence from a preregistered experimental study. Computers in Human Behavior, 90, 170–180.

Weston, S. J., Ritchie, S. J., Rohrer, J. M., & Przybylski, A. K. (2019). Recommendations for Increasing the Transparency of Analysis of Preexisting Data Sets. Advances in Methods and Practices in Psychological Science, 2(3), 214–227.

Selected Pre-2019

​Van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A. M., Bergmark, K. H., Brus, A., Coulson, M., Deleuze, J., Dullur, P., Dunkels, E., Edman, J., Elson, M., Etchells, P. J., Fiskaali, A., Granic, I., Jansz, J., … Przybylski, A. K. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7(1), 1–9.

​Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C. J., Haagsma, M. C., Helmersson Bergmark, K., Hussain, Z., Jansz, J., Kardefelt-Winther, D., Kutner, L., Markey, P., Nielsen, R. K. L., Prause, N., … Van Rooij, A. J. (2017). Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal. Journal of Behavioral Addictions, 6(3), 267–270.

​Przybylski, A. K., Weinstein, N., & Murayama, K. (2017). Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon. American Journal of Psychiatry, 174(3), 230–236.

​Przybylski, A. K., & Weinstein, N. (2017). A Large-Scale Test of the Goldilocks Hypothesis: Quantifying the Relations Between Digital-Screen Use and the Mental Well-Being of Adolescents. Psychological Science, 28(2), 204–215.

​Bell, V., Bishop, D. V. M., & Przybylski, A. K. (2015). The debate over digital technology and young people. BMJ, h3064.

​Przybylski, A. K., Murayama, K., DeHaan, C. R., & Gladwell, V. (2013). Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior, 29(4), 1841–1848.

​Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010). A Motivational Model of Video Game Engagement. Review of General Psychology, 14(2), 154–166.

Ryan, R. M., Rigby, C. S., & Przybylski, A. K. (2006). The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion, 30(4), 344–360. K.

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